Warning: Mild
to moderate amounts of writerly pretension below. May contain nuts. To avoid suffocation, keep away from small
children.
One of my hobbies is fencing,
scientifically proven to be the Best Sport.
Once a week I attend Milton Keynes Fencing Club, where I get to
repeatedly stab other people with a sword and call it exercise. As the saying goes, ‘it’s all fun and games
once somebody loses an eye’.
However, I have, for reasons not
wholly clear to myself, acquired a reputation within the club as a teller of
incredibly bad jokes. I’m not sure that
these accusations can be sustained in the face of the overwhelming evidence to
the contrary. I mean, yes, alright, I
have told them The Prawn Joke, The Butcher Dance Joke, The Assistant Zookeeper
Joke, even The Landlord’s Dog joke. And
yes, I stretch them out, embellishing and extending them to squeeze every last
iota of enjoyment out of them. The Prawn
Joke lasted a full fifteen minutes.
However, the fact remains that I
do not launch into these tales unsolicited.
My victi- uh, audience have
reached the point where they actually ask for them, and I am always happy to
oblige, having delivered a cautionary disclaimer regarding the satisfactory
nature of the end result. An entire
psychological thesis on humour-based Stockholm Syndrome is here for the
taking!
The thing is, I really enjoy
telling these jokes. Part of it is the
sadistic joy of getting to the punchline, and seeing in their faces the slow
realisation that you’ve just taken ten or fifteen minutes of their life, and
they’re never getting it back. However,
there is also the pure enjoyment of a story well told, an unfolding narrative
that holds the listeners’ attention until the final moment. I’ve been asked how I remember every single
detail, and the fact is that I don’t. I
haven’t memorised these things word for word.
I know the overall plot, and I know the punchline, but all of the
details are made up as I go along, each time I tell the joke. Obviously they are always very similar, but
nonetheless, not identical. People ask
why I bother to elaborate and extend them the way I do, when it would be
possible to tell the story and deliver the punchline in a far briefer and more
utilitarian way. I daresay I could tell
The Prawn Joke in less than a minute, but the punchline wouldn’t have the
weight and momentum of the longer narrative behind it; it would be little more
than a tap. Including the details,
acting out the dialogue, making stuff up on the fly to enrich the plot all add
to both my (and maybe even their) enjoyment of the story, and the height of the
drop when the joke finally ends.
For my birthday this year, I
received the Baron Munchausen Roleplay Game.
It’s not a true RPG in the usual sense.
Instead, players take on the roles of 18th century nobles,
and take turns to tell extravagant tales in the style of the Baron himself,
prompted by the other players. I’ve only
had the opportunity to play it once since I got it, but it allows for the same
quick off-the-cuff storytelling as the long jokes, coming up with details on
the fly. In a way, it’s similar to running
more conventional RPGs, and having to adapt your story and the actions and
reactions of the non-player characters to those of the players, reacting in
real time to what can potentially be sudden changes in direction. It’s one of the things I love best about
running games like this.
Not all art is beautiful, but not
all art has to be. Not all jokes are
good, but it doesn’t have to mean that they have no merit of their own as
exercises in storytelling.
By the way, if you are unfamiliar
with any of the jokes mentioned above and want to learn more, when you have a
spare hour or so, let me know and I’ll happily remedy this sad lack in your
education. Believe me, you will consider
it time well spent!
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