The purpose of a roleplay game is to have fun. The clue is in the ‘game’ part. Obviously the players are playing to have
fun, and presumably most people who GM enjoy it as well, or at least are
willing to do it for the enjoyment of their friends.
Assuming that the person running the game has created their
own setting (as I tend to do) rather than using a pre-published setting, of
which there are a great many, they have done so with the enjoyment of their
players in mind. Even if they have
created worlds purely for the enjoyment of the act of doing so, certain details
will be concentrated on while others are ignored. Politics and warfare tend to receive quite a
lot of attention, while economics is usually touched on only briefly. This is because there are very few (if any)
games where the Player Characters spend each day running a small shop.
So a GM’s fictional world is usually created and shaped to
enhance the enjoyment of their players, but the world also has to be
challenging. It would make for a very
dull game, and remove the need for any rules or adjudication, if there were no
obstacles, or only very easily overcome ones.
Almost all RPGs include some sort of experience system, where character
grow and develop as they defeat challenges and complete missions. The point is that it may well be great fun
for the players, but for their characters, experiencing that reality, there is
a lot of pain and fear and hardship, and an awful lot of arduous drudgery that
is lightly skipped over. “You walk for
two weeks without incident” is a common thing for a GM to say. There’s no fun in roleplaying two weeks of
boring, wearying trudging, but that doesn’t mean that the characters get to
skip it.
As I’ve briefly mentioned before a common question is
why God would allow bad things to happen to us (or at all), why he wouldn’t
cure every disease, right every wrong.
There are plenty of answers to this, but one of them is that the
question assumes that the universe is here for our benefit (which it may be)
and that that benefit is a short-term, worldly one. I’ve never come across any reason to think
so.
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