I wasn’t actually planning on there being a third part of
this series, but based on recent events, I’ve decided to add an extra little
bit. I should hasten to say that this
makes use of a very similar analogy to one used by CS Lewis, but I think
illustrates the point better.
I am running a game for some friends from university, done
over the internet and playing by text on a private internet chatroom. This game has been going now for about five
years, with a couple of longish breaks.
Several player characters have been killed along the way, until only 2
of the original 5 who started the campaign were still alive, although other
characters had joined to replace those who had fallen (played by the same
players).
This week, one of these two survivors finally fell, but not
in a particularly satisfactory way. The
player had some stuff going on at home that meant that his attention was only
intermittently on the game, and so I was controlling his character, and making
his dice rolls when he couldn’t come to the computer. The characters had got into a fight, and the character
in question was badly injured, and quickly bled to death. The player returned to the computer to find
that the character he’s been playing for the last 5 years had died in his
absence, something that I felt badly about, and so I offered him the option of
me using my GMly omnipotence to undo events, and say that his character had
survived after all.
However, the player was happy to go along with whatever I
decided, and so I erred on letting events run their course, with the result
that the player is now taking over control of a recurring NPC.
Now, I could have reached into my created world, and worked
a Lazarene miracle, indeed not only bringing a dead character back to life but
making it so that they had never died in the first place. The only reason I even considered this was
due to the unusual circumstances involved.
I’m glad that the player didn’t insist that I bring his character back
to life, not that I expected him to, because once you break the laws of a
universe once, it becomes easier and easier to do so, and for worse and worse
reasons. Other players start complaining
if one person is seen to be immune to the universal laws that they are bound
by.
Nonetheless, miracles can and do occur, but only very
occasionally, and we do indeed hear people complaining that only certain people
seem to get miracles. “Why doesn’t God
heal the amputees?” is a common (albeit often somewhat mocking) question. I think the game illustrates this very
well. After all, if The Great GM in the
Sky reached into this created world and broke the game rules frequently, then
not only would they not be miracles, but they would not be rules. The game would break down completely and
that would be no fun at all, either for the players, or for the GM.
Sometimes it’s best not to insist on receiving miracles when
things go badly wrong, but simply to accept the decision of the GM and play
with what you have. Although the
character within the created world may not see it as such, ultimately the
player knows that it is the best thing, both for themselves, for the other
players, and for the Game itself.
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